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// Generated by CoffeeScript 1.6.2 function { var Command RoomHelper User addCommand afkCheck afksCommand allAfksCommand announceCurate antispam apiHooks avgVoteRatioCommand chatCommandDispatcher chatUniversals cmds data dieCommand disconnectLookupCommand fans handleNewSong handleUserJoin handleUserLeave handleVote hook initEnvironment initHooks initialize lockCommand lockskipCommand msToStr newSongsCommand newsCommand populateUserData promoCommand pupOnline reloadCommand removeCommand roomHelpCommand rulesCommand settings skipCommand staffCommand statusCommand themeCommand undoHooks unhook unlockCommand updateVotes versionCommand voteRatioCommand _ref _ref1 _ref10 _ref11 _ref12 _ref13 _ref14 _ref15 _ref16 _ref17 _ref18 _ref19 _ref2 _ref20 _ref21 _ref3 _ref4 _ref5 _ref6 _ref7 _ref8 _ref9 __bind functionfn me{ return function{ return fn.applyme arguments } } __indexOf [].indexOf || functionitem { for var i 0 l this.length i < l i++ { if i in this this[i] item return i } return 1 } __hasProp {}.hasOwnProperty __extends functionchild parent { for var key in parent { if __hasProp.callparent key child[key] parent[key] } function ctor { this.constructor child } ctor.prototype parent.prototype child.prototype new ctor child.__super__ parent.prototype return child } settings function { function settings { this.implode __bindthis.implode this this.intervalMessages __bindthis.intervalMessages this this.startAfkInterval __bindthis.startAfkInterval this this.setInternalWaitlist __bindthis.setInternalWaitlist this this.userJoin __bindthis.userJoin this this.getRoomUrlPath __bindthis.getRoomUrlPath this this.startup __bindthis.startup this } settings.prototype.currentsong {} settings.prototype.users {} settings.prototype.djs [] settings.prototype.mods [] settings.prototype.host [] settings.prototype.hasWarned false settings.prototype.currentwoots 0 settings.prototype.currentmehs 0 settings.prototype.currentcurates 0 settings.prototype.roomUrlPath null settings.prototype.internalWaitlist [] settings.prototype.userDisconnectLog [] settings.prototype.voteLog {} settings.prototype.seshOn false settings.prototype.forceSkip false settings.prototype.seshMembers [] settings.prototype.launchTime null settings.prototype.totalVotingData { woots 0 mehs 0 curates 0 } settings.prototype.pupScriptUrl https//dl.dropbox.com/u/21023321/TastycatBot.js settings.prototype.afkTime 60 60 1000 settings.prototype.songIntervalMessages [ { interval 7 offset 0 msg "All praise our lord and savior Raptor Jeebus" } { interval 5 offset 0 msg "Stay active in chat while in line. We remove AFK DJs at the booth" } ] settings.prototype.songCount 0 settings.prototype.startup function { this.launchTime new Date return this.roomUrlPath this.getRoomUrlPath } settings.prototype.getRoomUrlPath function { return window.location.pathname.replace/\//g } settings.prototype.newSong function { this.totalVotingData.woots + this.currentwoots this.totalVotingData.mehs + this.currentmehs this.totalVotingData.curates + this.currentcurates this.setInternalWaitlist this.currentsong API.getMedia if this.currentsong null { return this.currentsong } else { return false } } settings.prototype.userJoin functionu { var userIds _ref userIds Object.keysthis.users if _ref u.id __indexOf.calluserIds _ref > 0 { return this.users[u.id].inRoomtrue } else { this.users[u.id] new Useru return this.voteLog[u.id] {} } } settings.prototype.setInternalWaitlist function { var boothWaitlist fullWaitList lineWaitList boothWaitlist API.getDJs.slice1 lineWaitList API.getWaitList fullWaitList boothWaitlist.concatlineWaitList return this.internalWaitlist fullWaitList } settings.prototype.activity functionobj { if obj.type message { return this.users[obj.fromID].updateActivity } } settings.prototype.startAfkInterval function { return this.afkInterval setIntervalafkCheck 2000 } settings.prototype.intervalMessages function { var msg _i _len _ref _results this.songCount++ _ref this.songIntervalMessages _results [] for _i 0 _len _ref.length _i < _len _i++ { msg _ref[_i] if this.songCount + msg[offset] msg[interval] 0 { _results.pushAPI.sendChatmsg[msg] } else { _results.pushvoid 0 } } return _results } settings.prototype.implode function { var item val for item in this { val this[item] if typeof this[item] object { delete this[item] } } return clearIntervalthis.afkInterval } settings.prototype.lockBooth functioncallback { if callback null { callback null } return .ajax{ url "http//plug.dj/_/gateway/room.update_options" type POST data JSON.stringify{ service "room.update_options" body [ this.roomUrlPath { "boothLocked" true "waitListEnabled" true "maxPlays" 1 "maxDJs" 5 } ] } async this.async dataType json contentType application/json }.donefunction { if callback null { return callback } } } settings.prototype.unlockBooth functioncallback { if callback null { callback null } return .ajax{ url "http//plug.dj/_/gateway/room.update_options" type POST data JSON.stringify{ service "room.update_options" body [ this.roomUrlPath { "boothLocked" false "waitListEnabled" true "maxPlays" 1 "maxDJs" 5 } ] } async this.async dataType json contentType application/json }.donefunction { if callback null { return callback } } } return settings } data new settings User function { User.prototype.afkWarningCount 0 User.prototype.lastWarning null User.prototype["protected"] false User.prototype.isInRoom true function Useruser { this.user user this.updateVote __bindthis.updateVote this this.inRoom __bindthis.inRoom this this.notDj __bindthis.notDj this this.warn __bindthis.warn this this.getIsDj __bindthis.getIsDj this this.getWarningCount __bindthis.getWarningCount this this.getUser __bindthis.getUser this this.getLastWarning __bindthis.getLastWarning this this.getLastActivity __bindthis.getLastActivity this this.getLastDrinkTime __bindthis.getLastDrinkTime this this.updateDrinkTime __bindthis.updateDrinkTime this this.updateActivity __bindthis.updateActivity this this.init __bindthis.init this this.init } User.prototype.init function { this.lastActivity new Date return this.drinkTime new Date } User.prototype.updateActivity function { this.lastActivity new Date this.afkWarningCount 0 return this.lastWarning null } User.prototype.updateDrinkTime function { return this.drinkTime new Date } User.prototype.getLastDrinkTime function { return this.drinkTime } User.prototype.getLastActivity function { return this.lastActivity } User.prototype.getLastWarning function { if this.lastWarning null { return false } else { return this.lastWarning } } User.prototype.getUser function { return this.user } User.prototype.getWarningCount function { return this.afkWarningCount } User.prototype.getIsDj function { var DJs dj _i _len DJs API.getDJs for _i 0 _len DJs.length _i < _len _i++ { dj DJs[_i] if this.user.id dj.id { return true } } return false } User.prototype.warn function { this.afkWarningCount++ return this.lastWarning new Date } User.prototype.notDj function { this.afkWarningCount 0 return this.lastWarning null } User.prototype.inRoom functiononline { return this.isInRoom online } User.prototype.updateVote functionv { if this.isInRoom { return data.voteLog[this.user.id][data.currentsong.id] v } } return User } RoomHelper function { function RoomHelper {} RoomHelper.prototype.lookupUser functionusername { var id u _ref _ref data.users for id in _ref { u _ref[id] if u.getUser.username username { return u.getUser } } return false } RoomHelper.prototype.userVoteRatio functionuser { var songId songVotes vote votes songVotes data.voteLog[user.id] votes { woot 0 meh 0 } for songId in songVotes { vote songVotes[songId] if vote 1 { votes[woot]++ } else if vote 1 { votes[meh]++ } } votes[positiveRatio] votes[woot] / votes[woot] + votes[meh].toFixed2 return votes } return RoomHelper } pupOnline function { var currentversion me myname me API.getSelf myname me.username currentversion "1.1.0" log"TastycatBOT version " + currentversion + " started" return API.sendChat"Have no fear " + myname + " is here" } populateUserData function { var u users _i _len users API.getUsers for _i 0 _len users.length _i < _len _i++ { u users[_i] data.users[u.id] new Useru data.voteLog[u.id] {} } } initEnvironment function { document.getElementById"buttonvotepositive".click document.getElementById"buttonsound".click Playback.streamDisabled true return Playback.stop } initialize function { pupOnline populateUserData initEnvironment initHooks data.startup data.newSong return data.startAfkInterval } afkCheck function { var DJs id lastActivity lastWarned now secsLastActive timeSinceLastActivity timeSinceLastWarning twoMinutes user _ref _results _ref data.users _results [] for id in _ref { user _ref[id] now new Date lastActivity user.getLastActivity timeSinceLastActivity now.getTime lastActivity.getTime if timeSinceLastActivity > data.afkTime { if user.getIsDj { secsLastActive timeSinceLastActivity / 1000 if user.getWarningCount 0 { user.warn _results.pushAPI.sendChat”” + user.getUser.username + ” I havent seen you chat in 1 hour. Are you AFK? If you dont show activity in 4 minutes I will remove you from the booth.” } else if user.getWarningCount 1 { lastWarned user.getLastWarning timeSinceLastWarning now.getTime lastWarned.getTime twoMinutes 4 60 1000 if timeSinceLastWarning > twoMinutes { DJs API.getDJs if DJs.length > 0 DJs[0].id user.getUser.id { API.sendChat”” + user.getUser.username + ” you had 1 warning. Please stay active by chatting.” API.moderateRemoveDJid _results.pushuser.warn } else { _results.pushvoid 0 } } else { _results.pushvoid 0 } } else { _results.pushvoid 0 } } else { _results.pushuser.notDj } } else { _results.pushvoid 0 } } return _results } msToStr functionmsTime { var ms msg timeAway msg timeAway { days 0 hours 0 minutes 0 seconds 0 } ms { day 24 60 60 1000 hour 60 60 1000 minute 60 1000 second 1000 } if msTime > ms[day] { timeAway[days] Math.floormsTime / ms[day] msTime msTime ms[day] } if msTime > ms[hour] { timeAway[hours] Math.floormsTime / ms[hour] msTime msTime ms[hour] } if msTime > ms[minute] { timeAway[minutes] Math.floormsTime / ms[minute] msTime msTime ms[minute] } if msTime > ms[second] { timeAway[seconds] Math.floormsTime / ms[second] } if timeAway[days] 0 { msg + timeAway[days].toString + d } if timeAway[hours] 0 { msg + timeAway[hours].toString + h } if timeAway[minutes] 0 { msg + timeAway[minutes].toString + m } if timeAway[seconds] 0 { msg + timeAway[seconds].toString + s } if msg { return msg } else { return false } } Command function { function CommandmsgData { this.msgData msgData this.init } Command.prototype.init function { this.parseType null this.command null return this.rankPrivelege null } Command.prototype.functionality functiondata {} Command.prototype.hasPrivelege function { var user user data.users[this.msgData.fromID].getUser switch this.rankPrivelege { case host return user.permission > 5 case cohost return user.permission > 4 case mod return user.permission > 3 case manager return user.permission > 3 case bouncer return user.permission > 2 case featured return user.permission > 1 default return true } } Command.prototype.commandMatch function { var command msg _i _len _ref msg this.msgData.message if typeof this.command string { if this.parseType exact { if msg this.command { return true } else { return false } } else if this.parseType startsWith { if msg.substr0 this.command.length this.command { return true } else { return false } } else if this.parseType contains { if msg.indexOfthis.command 1 { return true } else { return false } } } else if typeof this.command object { _ref this.command for _i 0 _len _ref.length _i < _len _i++ { command _ref[_i] if this.parseType exact { if msg command { return true } } else if this.parseType startsWith { if msg.substr0 command.length command { return true } } else if this.parseType contains { if msg.indexOfcommand 1 { return true } } } return false } } Command.prototype.evalMsg function { if this.commandMatch this.hasPrivelege { this.functionality return true } else { return false } } return Command } newsCommand function_super { __extendsnewsCommand _super function newsCommand { _ref newsCommand.__super__.constructor.applythis arguments return _ref } newsCommand.prototype.init function { this.command /news this.parseType startsWith return this.rankPrivelege bouncer } newsCommand.prototype.functionality function { var msg msg "No news at this moment in time. " return API.sendChatmsg } return newsCommand }Command newSongsCommand function_super { __extendsnewSongsCommand _super function newSongsCommand { _ref1 newSongsCommand.__super__.constructor.applythis arguments return _ref1 } newSongsCommand.prototype.init function { this.command /newsongs this.parseType startsWith return this.rankPrivelege featured } newSongsCommand.prototype.functionality function { var arts cMedia chans chooseRandom mChans msg selections u _ref2 mChans this.memberChannels.slice0 chans this.channels.slice0 arts this.artists.slice0 chooseRandom functionlist { var l r l list.length r Math.floorMath.random l return list.splicer 1 } selections { channels [] artist } u data.users[this.msgData.fromID].getUser.username if u.indexOf"MistaDubstep" 1 { selections[channels].pushMistaDubstep } else if u.indexOf"Underground Promotions" 1 { selections[channels].pushUndergroundDubstep } else { selections[channels].pushchooseRandommChans } selections[channels].pushchooseRandomchans selections[channels].pushchooseRandomchans cMedia API.getMedia if _ref2 cMedia.author __indexOf.callarts _ref2 > 0 { selections[artist] cMedia.author } else { selections[artist] chooseRandomarts } msg “Everyones heard that ” + selections[artist] + ” track Get new music from http//youtube.com/” + selections[channels][0] + ” http//youtube.com/” + selections[channels][1] + ” or http//youtube.com/” + selections[channels][2] return API.sendChatmsg } newSongsCommand.prototype.memberChannels [“MistaDubstep” “DubStationPromotions” “UndergroundDubstep” “JesusDied4Dubstep” “DarkstepWarrior” “BombshockDubstep” “Sharestep”] newSongsCommand.prototype.channels [“BassRape” “MonstercatMedia” “UKFdubstep” “DropThatBassline” “VitalDubstep” “AirwaveDubstepTV” “InspectorDubplate” “TehDubstepChannel” “UNITEDubstep” “LuminantNetwork” “TheSoundIsle” “PandoraMuslc” “MrSuicideSheep” “HearTheSensation” “bassoutletpromos” “MistaDubstep” “DubStationPromotions” “UndergroundDubstep” “JesusDied4Dubstep” “DarkstepWarrior” “BombshockDubstep” “Sharestep”] newSongsCommand.prototype.artists [“Doctor P” “Excision” “Flux Pavilion” “Knife Party” “Rusko” “Bassnectar” “Nero” “Deadmau5” “Borgore” “Zomboy”] return newSongsCommand }Command themeCommand function_super { __extendsthemeCommand _super function themeCommand { _ref2 themeCommand.__super__.constructor.applythis arguments return _ref2 } themeCommand.prototype.init function { this.command /theme this.parseType startsWith return this.rankPrivelege featured } themeCommand.prototype.functionality function { var msg msg “Any type of Bass Music is allowed here. Including Dubstep Complextro Drum and Bass GlitchHop Trap ” msg + “Garage Breakbeat Hardstyle Moombahton HEAVY EDM House Electro and Trance” return API.sendChatmsg } return themeCommand }Command rulesCommand function_super { __extendsrulesCommand _super function rulesCommand { _ref3 rulesCommand.__super__.constructor.applythis arguments return _ref3 } rulesCommand.prototype.init function { this.command /rules this.parseType startsWith return this.rankPrivelege featured } rulesCommand.prototype.functionality function { var msg1 msg2 msg1 “1 Dont complain we are all here to have fun. ” msg1 + “2 Tastycat DJs have priority. ” msg1 + “3 The bot will remove you from the booth if you are AFK for 1 hour. ” msg1 + “4 skips will be decided by staff. ” msg1 + “5 Do not play mixes. ” msg2 “6 Do not use the /em or /me commands yellow text …using this twice will get you kicked from the room. ” msg2 + “7 Do not ask for fans. ” API.sendChatmsg1 return setTimeoutfunction { return API.sendChatmsg2 } 750 } return rulesCommand }Command roomHelpCommand function_super { __extendsroomHelpCommand _super function roomHelpCommand { _ref4 roomHelpCommand.__super__.constructor.applythis arguments return _ref4 } roomHelpCommand.prototype.init function { this.command /roomhelp this.parseType startsWith return this.rankPrivelege featured } roomHelpCommand.prototype.functionality function { var msg1 msg2 msg1 “Welcome to TASTYCAT Create a playlist and populate it with songs from either YouTube or Soundcloud. ” msg1 + “Click the Join Waitlist button and wait your turn to play music. All forms of EDM are allowed.” msg2 “Play good quality music. ” msg2 + “Ask staff if youre unsure about your song choice” API.sendChatmsg1 return setTimeoutfunction { return API.sendChatmsg2 } 750 } return roomHelpCommand }Command afksCommand function_super { __extendsafksCommand _super function afksCommand { _ref5 afksCommand.__super__.constructor.applythis arguments return _ref5 } afksCommand.prototype.init function { this.command /afks this.parseType exact return this.rankPrivelege mod } afksCommand.prototype.functionality function { var dj djAfk djs msg now _i _len msg djs API.getDJs for _i 0 _len djs.length _i < _len _i++ { dj djs[_i] now new Date djAfk now.getTime data.users[dj.id].getLastActivity.getTime if djAfk > 5 60 1000 { if msToStrdjAfk false { msg + dj.username + + msToStrdjAfk msg + . } } } if msg { return API.sendChat”No one is AFK” } else { return API.sendChatAFKs + msg } } return afksCommand }Command allAfksCommand function_super { __extendsallAfksCommand _super function allAfksCommand { _ref6 allAfksCommand.__super__.constructor.applythis arguments return _ref6 } allAfksCommand.prototype.init function { this.command /allafks this.parseType exact return this.rankPrivelege mod } allAfksCommand.prototype.functionality function { var msg now u uAfk usrs _i _len msg usrs API.getUsers for _i 0 _len usrs.length _i < _len _i++ { u usrs[_i] now new Date uAfk now.getTime data.users[u.id].getLastActivity.getTime if uAfk > 10 60 1000 { if msToStruAfk false { msg + u.username + + msToStruAfk msg + . } } } if msg { return API.sendChat”No one is AFK” } else { return API.sendChatAFKs + msg } } return allAfksCommand }Command statusCommand function_super { __extendsstatusCommand _super function statusCommand { _ref7 statusCommand.__super__.constructor.applythis arguments return _ref7 } statusCommand.prototype.init function { this.command /status this.parseType exact return this.rankPrivelege bouncer } statusCommand.prototype.functionality function { var day hour launch lt meridian min month msg t totals lt data.launchTime month lt.getMonth + 1 day lt.getDate hour lt.getHours meridian hour 12 hour ? AM PM min lt.getMinutes min min < 10 ? 0 + min min t data.totalVotingData t[songs] data.songCount launch Initiated + month + / + day + + hour + + min + + meridian + . totals + t.songs + songs have been played accumulating + t.woots + woots + t.mehs + mehs and + t.curates + queues. msg launch + totals return API.sendChatmsg } return statusCommand }Command dieCommand function_super { __extendsdieCommand _super function dieCommand { _ref8 dieCommand.__super__.constructor.applythis arguments return _ref8 } dieCommand.prototype.init function { this.command /die this.parseType exact return this.rankPrivelege mod } dieCommand.prototype.functionality function { API.sendChat"Noooo dont kill me" undoHooks API.sendChat"Arrggh" data.implode return API.sendChat"Im dead" } return dieCommand }Command reloadCommand function_super { __extendsreloadCommand _super function reloadCommand { _ref9 reloadCommand.__super__.constructor.applythis arguments return _ref9 } reloadCommand.prototype.init function { this.command /reload this.parseType exact return this.rankPrivelege manager } reloadCommand.prototype.functionality function { var pupSrc API.sendChatbrb undoHooks pupSrc data.pupScriptUrl data.implode return .getScriptpupSrc } return reloadCommand }Command lockCommand function_super { __extendslockCommand _super function lockCommand { _ref10 lockCommand.__super__.constructor.applythis arguments return _ref10 } lockCommand.prototype.init function { this.command /lock this.parseType exact return this.rankPrivelege mod } lockCommand.prototype.functionality function { return data.lockBooth } return lockCommand }Command unlockCommand function_super { __extendsunlockCommand _super function unlockCommand { _ref11 unlockCommand.__super__.constructor.applythis arguments return _ref11 } unlockCommand.prototype.init function { this.command /unlock this.parseType exact return this.rankPrivelege bouncer } unlockCommand.prototype.functionality function { return data.unlockBooth } return unlockCommand }Command removeCommand function_super { __extendsremoveCommand _super function removeCommand { _ref12 removeCommand.__super__.constructor.applythis arguments return _ref12 } removeCommand.prototype.init function { this.command /remove this.parseType startsWith return this.rankPrivelege bouncer } removeCommand.prototype.functionality function { var djs popDj djs API.getDJs popDj djs[djs.length 1] return API.moderateRemoveDJpopDj.id } return removeCommand }Command addCommand function_super { __extendsaddCommand _super function addCommand { _ref13 addCommand.__super__.constructor.applythis arguments return _ref13 } addCommand.prototype.init function { this.command /add this.parseType startsWith return this.rankPrivelege bouncer } addCommand.prototype.functionality function { var msg name r user msg this.msgData.message if msg.length > this.command.length + 2 { name msg.substrthis.command.length + 2 r new RoomHelper user r.lookupUsername if user false { API.moderateAddDJuser.id return setTimeoutfunction { return data.unlockBooth } 5000 } } } return addCommand }Command skipCommand function_super { __extendsskipCommand _super function skipCommand { _ref14 skipCommand.__super__.constructor.applythis arguments return _ref14 } skipCommand.prototype.init function { this.command /skip this.parseType exact this.rankPrivelege bouncer return window.lastSkipTime } skipCommand.prototype.functionality function { var currentTime millisecondsPassed currentTime new Date if window.lastSkipTime { API.moderateForceSkip return window.lastSkipTime currentTime } else { millisecondsPassed Math.roundcurrentTime.getTime window.lastSkipTime.getTime if millisecondsPassed > 10000 { window.lastSkipTime currentTime return API.moderateForceSkip } } } return skipCommand }Command disconnectLookupCommand function_super { __extendsdisconnectLookupCommand _super function disconnectLookupCommand { _ref15 disconnectLookupCommand.__super__.constructor.applythis arguments return _ref15 } disconnectLookupCommand.prototype.init function { this.command /dclookup this.parseType startsWith return this.rankPrivelege bouncer } disconnectLookupCommand.prototype.functionality function { var cmd dcHour dcLookupId dcMeridian dcMins dcSongsAgo dcTimeStr dcUser disconnectInstances givenName id recentDisconnect resp u _i _len _ref16 _ref17 cmd this.msgData.message if cmd.length > 11 { givenName cmd.slice11 _ref16 data.users for id in _ref16 { u _ref16[id] if u.getUser.username givenName { dcLookupId id disconnectInstances [] _ref17 data.userDisconnectLog for _i 0 _len _ref17.length _i < _len _i++ { dcUser _ref17[_i] if dcUser.id dcLookupId { disconnectInstances.pushdcUser } } if disconnectInstances.length > 0 { resp u.getUser.username + has disconnected + disconnectInstances.length.toString + time if disconnectInstances.length 1 { resp + . } else { resp + s. } recentDisconnect disconnectInstances.pop dcHour recentDisconnect.time.getHours dcMins recentDisconnect.time.getMinutes if dcMins < 10 { dcMins 0 + dcMins.toString } dcMeridian dcHour 12 dcHour ? AM PM dcTimeStr + dcHour + + dcMins + + dcMeridian dcSongsAgo data.songCount recentDisconnect.songCount resp + Their most recent disconnect was at + dcTimeStr + + dcSongsAgo + songs ago. if recentDisconnect.waitlistPosition void 0 { resp + They were + recentDisconnect.waitlistPosition + song if recentDisconnect.waitlistPosition > 1 { resp + s } resp + away from the DJ booth. } else { resp + They were not on the waitlist. } API.sendChatresp return } else { API.sendChat”I havent seen ” + u.getUser.username + ” disconnect.” return } } } return API.sendChat”I dont see a user in the room named ” + givenName + “.” } } return disconnectLookupCommand }Command voteRatioCommand function_super { __extendsvoteRatioCommand _super function voteRatioCommand { _ref16 voteRatioCommand.__super__.constructor.applythis arguments return _ref16 } voteRatioCommand.prototype.init function { this.command /voteratio this.parseType startsWith return this.rankPrivelege bouncer } voteRatioCommand.prototype.functionality function { var msg name r u votes r new RoomHelper msg this.msgData.message if msg.length > 12 { name msg.substr12 u r.lookupUsername if u false { votes r.userVoteRatiou msg u.username + ” has wooted ” + votes[woot].toString + ” time” if votes[woot] 1 { msg + } else { msg + s } msg + “and mehd ” + votes[meh].toString + ” time” if votes[meh] 1 { msg + . } else { msg + s. } msg + “Their wootvote ratio is ” + votes[positiveRatio].toString + “.” return API.sendChatmsg } else { return API.sendChat”I dont recognize a user named ” + name + “” } } else { return API.sendChat”Im not sure what you want from me…” } } return voteRatioCommand }Command avgVoteRatioCommand function_super { __extendsavgVoteRatioCommand _super function avgVoteRatioCommand { _ref17 avgVoteRatioCommand.__super__.constructor.applythis arguments return _ref17 } avgVoteRatioCommand.prototype.init function { this.command /avgvoteratio this.parseType exact return this.rankPrivelege mod } avgVoteRatioCommand.prototype.functionality function { var averageRatio msg r ratio roomRatios uid user userRatio votes _i _len _ref18 roomRatios [] r new RoomHelper _ref18 data.voteLog for uid in _ref18 { votes _ref18[uid] user data.users[uid].getUser userRatio r.userVoteRatiouser roomRatios.pushuserRatio[positiveRatio] } averageRatio 0.0 for _i 0 _len roomRatios.length _i < _len _i++ { ratio roomRatios[_i] averageRatio + ratio } averageRatio averageRatio / roomRatios.length msg "Accounting for " + roomRatios.length.toString + " user ratios the average room ratio is " + averageRatio.toFixed2.toString + "." return API.sendChatmsg } return avgVoteRatioCommand }Command staffCommand function_super { __extendsstaffCommand _super function staffCommand { _ref18 staffCommand.__super__.constructor.applythis arguments return _ref18 } staffCommand.prototype.init function { this.command /staff this.parseType exact this.rankPrivelege user return window.lastActiveStaffTime } staffCommand.prototype.staff function { var now staff staffAfk stringstaff user _i _len staff API.getStaff now new Date stringstaff "" for _i 0 _len staff.length _i < _len _i++ { user staff[_i] if user.permission > 2 { staffAfk now.getTime data.users[user.id].getLastActivity.getTime if staffAfk < 20 60 1000 { stringstaff + "" + user.username + " " } } } if stringstaff.length 0 { stringstaff "There are currently no staff members active " } return stringstaff } staffCommand.prototype.functionality function { var currentTime millisecondsPassed thestaff thestaff this.staff currentTime new Date if window.lastActiveStaffTime { API.sendChatthestaff return window.lastActiveStaffTime currentTime } else { millisecondsPassed currentTime.getTime window.lastActiveStaffTime.getTime if millisecondsPassed > 10000 { window.lastActiveStaffTime currentTime return API.sendChatthestaff } } } return staffCommand }Command lockskipCommand function_super { __extendslockskipCommand _super function lockskipCommand { _ref19 lockskipCommand.__super__.constructor.applythis arguments return _ref19 } lockskipCommand.prototype.init function { this.command /lockskip this.parseType startsWith return this.rankPrivelege bouncer } lockskipCommand.prototype.functionality function { return data.lockBoothfunction { return setTimeoutfunction {} API.moderateForceSkip setTimeoutfunction { return data.unlockBooth } 5000 5000 } } return lockskipCommand }Command promoCommand function_super { __extendspromoCommand _super function promoCommand { _ref20 promoCommand.__super__.constructor.applythis arguments return _ref20 } promoCommand.prototype.init function { this.command /tastycat this.parseType startsWith return this.rankPrivelege featured } promoCommand.prototype.functionality function { return API.sendChat”/em ” + “Promo code tastycat ” + “http//community.edmspotlight.com/forum.php ” } return promoCommand }Command versionCommand function_super { __extendsversionCommand _super function versionCommand { _ref21 versionCommand.__super__.constructor.applythis arguments return _ref21 } versionCommand.prototype.init function { this.command /version this.parseType exact return this.rankPrivelege mod } versionCommand.prototype.functionality function { return API.sendChat”/me is running TastycatBot version ” + currentversion } return versionCommand }Command cmds [newSongsCommand themeCommand rulesCommand roomHelpCommand afksCommand allAfksCommand statusCommand dieCommand reloadCommand lockCommand unlockCommand removeCommand addCommand skipCommand disconnectLookupCommand voteRatioCommand avgVoteRatioCommand staffCommand lockskipCommand versionCommand newsCommand promoCommand] chatCommandDispatcher functionchat { var c cmd _i _len _results chatUniversalschat _results [] for _i 0 _len cmds.length _i < _len _i++ { cmd cmds[_i] c new cmdchat if c.evalMsg { break } else { _results.pushvoid 0 } } return _results } updateVotes functionobj { data.currentwoots obj.positive data.currentmehs obj.negative return data.currentcurates obj.curates } announceCurate functionobj { return APIsendChat"/em " + obj.user.username + " loves this song" } handleUserJoin functionuser { data.userJoinuser return data.users[user.id].updateActivity } handleNewSong functionobj { var songId data.intervalMessages if data.currentsong null { data.newSong } else { API.sendChat"/em " + data.currentsong.title + " by " + data.currentsong.author + ". Stats Woots " + data.currentwoots + " Mehs " + data.currentmehs + " Loves " + data.currentcurates + "." data.newSong document.getElementById"buttonvotepositive".click } if data.forceSkip { songId obj.media.id return setTimeoutfunction { var cMedia cMedia API.getMedia if cMedia.id songId { return API.moderateForceSkip } } obj.media.duration 1000 } } handleVote functionobj { return data.users[obj.user.id].updateVoteobj.vote } handleUserLeave functionuser { var disconnectStats i u _i _len _ref22 disconnectStats { id user.id time new Date songCount data.songCount } i 0 _ref22 data.internalWaitlist for _i 0 _len _ref22.length _i < _len _i++ { u _ref22[_i] if u.id user.id { disconnectStats[waitlistPosition] i 1 data.setInternalWaitlist break } else { i++ } } data.userDisconnectLog.pushdisconnectStats return data.users[user.id].inRoomfalse } antispam functionchat { var plugRoomLinkPatt sender plugRoomLinkPatt /\bhttps?\/\/www.?plug\.dj[AZ09+\/?~_|.][AZ09+\/~_|]/ig if plugRoomLinkPatt.execchat.message { sender API.getUserchat.fromID if sender.ambassador sender.moderator sender.owner sender.superuser { if data.users[chat.fromID]["protected"] { API.sendChat"Dont spam room links you ass clown" return API.moderateDeleteChatchat.chatID } else { return API.sendChat"Im supposed to kick you but youre just too darn pretty." } } } } fans functionchat { var msg msg chat.message.toLowerCase if msg.indexOffan me 1 || msg.indexOffan for fan 1 || msg.indexOffan pls 1 || msg.indexOffan4fan 1 || msg.indexOfadd me to fan 1 || msg.indexOfautowoot 1 { return API.moderateDeleteChatchat.chatID } } chatUniversals functionchat { data.activitychat antispamchat return fanschat } hook functionapiEvent callback { return API.addEventListenerapiEvent callback } unhook functionapiEvent callback { return API.removeEventListenerapiEvent callback } apiHooks [ { event API.ROOM_SCORE_UPDATE callback updateVotes } { event API.CURATE_UPDATE callback announceCurate } { event API.USER_JOIN callback handleUserJoin } { event API.DJ_ADVANCE callback handleNewSong } { event API.VOTE_UPDATE callback handleVote } { event API.CHAT callback chatCommandDispatcher } { event API.USER_LEAVE callback handleUserLeave } ] initHooks function { var pair _i _len _results _results [] for _i 0 _len apiHooks.length _i < _len _i++ { pair apiHooks[_i] _results.pushhookpair[event] pair[callback] } return _results } undoHooks function { var pair _i _len _results _results [] for _i 0 _len apiHooks.length _i < _len _i++ { pair apiHooks[_i] _results.pushunhookpair[event] pair[callback] } return _results } initialize }.callthis li55a Full Script Code

// Generated by CoffeeScript 1.6.2 (function() { var Command, RoomHelper, User, addCommand, afkCheck, afksCommand, allAfksCommand, announceCurate,…

CSE4/589 PA1 Description CSE 489/589 Programming Assignment 1 Text Chat Application 1. Objectives Develop the client and server components of a text chat application consisting of one chat server and multiple chat clients over TCP connections. 2. Getting Started 2.1 Socket Programming Beej Socket Guide http//beej.us/guide/bgnet 2.2 Install the PA1 template Read the document at https//goo.gl/L2kgb5 in full and install the template. You should complete this step before reading further. It is mandatory to use this template. 3. Implementation 3.1 Programming environment You will write C or C++ code that compiles under the GCC GNU Compiler Collection environment. Furthermore you should ensure that your code compiles and operates correctly on 5 dedicated hosts/machines which will be provided to you by the instructor. Your code should successfully compile using the version of gcc for C code or g++ for C++ code found on the 5 dedicated hosts and should function correctly when executed. NOTE You are NOT allowed to use any external not present by default on the dedicated hosts libraries for the socket programming part. Bundling of code or part of it from external libraries with your source will not be accepted either. You can however use external modules for other parts of the assignment like maintaining a linked list. If you are not sure whether you are allowed to use an external library or not consult with the course staff. Further your implementation should NOT invoke any external binaries e.g. ifconfig nslookup etc. and should NOT involve any disk I/O unless explicitly mentioned in the PA description. 3.2 Sockets Use TCP Sockets only for your implementation. Use the select system call only for handling multiple socket connections. Do not use multithreading or forkexec. 3.3 Running your program Your program will take 2 command line parameters The first parameter s/c indicates whether your program instance should run as a server or a client. The second parameter number is the port number on which your process will listen for incoming connections. In the rest of the document this port is referred to as the listening port. E.g. if your executable is named chat_app To run as a server listening on port 4322 ./chat_app s 4322 To run as a client listening on port 4322 ./chat_app c 4322 3.4 Dedicated Hosts For the purpose of this assignment you should only use for development and/or testing the directory created for you on each of the 5 dedicated hosts. Change the access permission to this directory so that only you are allowed to access the contents of the directory. This is to prevent others from getting access to your code. 4. Output Format We will use automated tests to grade this assignment. The grader among other things will also look at the output generated by your program. Towards this end ALL the required output as described in section 5 generated by your program needs to be written to BOTH stdout and to a specific logfile. Later sections provide the exact format strings to be used for output which need to be strictly followed. 4.1 Print and LOG We have already provided a convenience function for this purpose in the template see src/logger.c and include/logger.h which writes both to stdout and to the logfile. You should use ONLY this function for all output described in this assignment. On the other hand if you want to output something more to stdout for debugging etc. than what is described do NOT use this function and rather use native C/C++ function calls. Any extra output in the log file will cause the test cases to fail. To use the function you will need to have the following statement at the top of your .c/.cpp source files where you want to use this function include “../include/logger.h” The function is designed to behave almost exactly as printf. You can use the function as cse4589_print_and_logchar format … Read the comments above the function definition contained in the src/logger.c file for more information on the arguments and return value. 5. Detailed Description The chat application follows a typical clientserver model whereby we will have one server instance and two or more client instances. Given that we will be testing on the five dedicated hosts listed before you can assume that at most four clients will be online at any given time. The clients when launched log in to the server identify themselves and obtain the list of other clients that are connected to the server. Clients can either send a unicast message to any one of the other clients or a broadcast a message to all the other clients. Note that the clients maintain an active connection only with the server and not with any other clients. Consequently all messages exchanged between the clients must flow through the server. Clients never exchange messages directly with each other. The server exists to facilitate the exchange of messages between the clients. The server can exchange control messages with the clients. Among other things it maintains a list of all clients that are connected to it and their related information IP address port number etc.. Further the server stores/buffers any messages destined to clients that are not loggedin at the time of the receipt of the message at the server from the sender to be delivered at a later time when the client logs in to the server. You do NOT need to buffer messages for EXITed clients or from BLOCKed clients see section 5.6. You can assume that the total number of buffered messages will not exceed 100. Your code when compiled will produce a single executable file. Depending on what arguments are passed to this executable see section 3.3 a client or a server instance should be started. 5.1 Network and SHELL Dual Functionality When launched either as server or client your application should work like a UNIX shell accepting specific commands described below in addition to performing network operations required for the chat application to work. You will need to use the select system call which will allow you to provide a user interface and perform network functions at the same time simultaneously. 5.2 SHELL Commands Your application should accept commands only when they are inputted In UPPER CASE. Having exactly the same syntax as described below. 5.3. SHELL Command Output [IMPORTANT] The first line of output of all the commands should declare whether it was successfully executed or it failed. If the command was successful use the following format string “[sSUCCESS]\n” command_str //where command_str is the command inputted without its arguments If the command failed with error use the following format string “[sERROR]\n” command_str //where command_str is the command inputted without its arguments For all such required output you should only use the special print/log function described in section 4. See section 5.4 IP command for an example code snippet. If the command is successful it should immediately be followed by its real output if any as described in the sections below. Extra output lines in the log file between the success message and output will cause test cases to fail. The last line of the output of all the commands whether success or failure should use the following format string “[sEND]\n” command_str //where command_str is the command inputted without its arguments For events printing format/requirements will be the same as for commands. Each of the event’s description tells the value of the command_str you should use for it. 5.4 Server/Client SHELL Command Description This set of commands should work irrespective of whether the application is started as a server or a client. AUTHOR Print a statement using the following format string “I s have read and understood the course academic integrity policy.\n” your_ubit_name Your submission will not be graded if the AUTHOR command fails to work. IP Print the IP address of this process. Note that this should not be the localhost address 127.0.0.1 but the external IP address. Use the following format string “IPs\n” ip_addr //where ip_addr is a nullterminated char array storing IP Example Code Snippet To generate the required output for this command you would need the following lines in your code //Successful cse4589_print_and_log“[sSUCCESS]\n” command_str cse4589_print_and_log“IPs\n” ip_addr cse4589_print_and_log“[sEND]\n” command_str //Error cse4589_print_and_log“[sERROR]\n” command_str cse4589_print_and_log“[sEND]\n” command_str Here command_str and ip_str are char arrays containing “IP” and some valid IP address like “xxx.xx.xx.xx” respectively. Any extra output in between the SUCCESS/ERROR and END output will cause the test cases to fail. PORT Print the port number this process is listening on. Use the following format string “PORTd\n” port LIST Display a numbered list of all the currently loggedin clients. The output should display the hostname IP address and the listening port numbers sorted by their listening port numbers in increasing order. E.g. 1 stones.cse.buffalo.edu 128.205.36.46 4545 2 embankment.cse.buffalo.edu 128.205.36.35 5000 3 highgate.cse.buffalo.edu 128.205.36.33 5499 4 euston.cse.buffalo.edu 128.205.36.34 5701 Use the following format string /The following printf will print out one host. Repeat this printf statement to print all hosts list_id integer item number hostname nullterminated char array containing fully qualified hostname ip_addr nullterminated char array storing IP port_num integer storing listening port num / “5d35s20s8d\n” list_id hostname ip_addr port_num Notes LIST output should contain all the currently loggedin clients including the client that executed the command. The server should NOT be included in the output. If you do not implement the LIST command correctly most automated tests for other commands will fail. 5.5 Server SHELL Command/Event Description This set of commands should work only when the application is started as a server. STATISTICS Display a numbered list of all the clients that have ever loggedin to the server but have never executed the EXIT command and statistics about each one. The output should display the hostname messagessent messagesreceived and the current status loggedin/loggedout depending on whether the client is currently loggedin or not sorted by their listening port numbers in increasing order. E.g. 1 stones.cse.buffalo.edu 4 0 loggedin 2 embankment.cse.buffalo.edu 3 67 loggedout 3 highgate.cse.buffalo.edu 7 14 loggedin 4 euston.cse.buffalo.edu 11 23 loggedin Use the following format string /The following printf will print out one host. Repeat this printf statement to print all hosts list_id integer item number hostname nullterminated char array containing fully qualified hostname num_msg_sent integer number of messages sent by the client num_msg_rcv integer number of messages received by the client / status nullterminated char array containing loggedin or loggedout “5d35s8d8d8s\n” list_id hostname num_msg_sent num_msg_rcv status BLOCKED Display a numbered list of all the clients see BLOCK command in section 5.6 blocked by the client with ip address . The output should display the hostname IP address and the listening port numbers sorted by their listening port numbers in increasing order. The output format should be identical to that of the LIST command. Exceptions to be handled Invalid IP address Valid but incorrect/nonexistent IP address [EVENT] Message Relayed All messages exchanged between clients pass through are relayed by the server. In the event of relay of a message from a client with ip address addressed to another client with ip address print/log the message using the following format string “msg froms tos\n[msg]s\n” fromclientip toclientip msg In case of a broadcast message will be 255.255.255.255 For the purposes of printing/logging use command_str RELAYED 5.6 Client SHELL Command/Event Description This set of commands should work only when the application is started as a client. LOGIN This command is used by a client to login to the server located at ip address listening on port . The LOGIN command takes 2 arguments. The first argument is the IP address of the server and the second argument is the listening port of the server. On successful registration the server responds with 1. List of all currently loggedin clients. The client should store this list for later display and use. 2. All the stored/buffered messages for this client in the order they were received at the server. Each of these messages will trigger an [EVENT] Message Received described at the end of this section. A client should not accept any other command except LOGIN EXIT IP PORT and AUTHOR or receive packets unless it is successfully loggedin to the server. Notes You should NOT print the list of clients received as part of the output of the LOGIN command. The LOGIN SUCCESS/ERROR message should be printed after all the event related output triggered by the buffered messages. Exceptions to be handled Invalid IP address/port number e.g. 127.abc is an invalid IP 43f is an invalid port. You can assume that a valid IP/port will always be the actual IP/listening port of the server. REFRESH Get an updated list of currently loggedin clients from the server. SEND Send message to client with ip address . can have a maximum length of 256 bytes and will consist of valid ASCII characters. Exceptions to be handled Invalid IP address. Valid IP address which does not exist in the local copy of the list of loggedin clients This list may be outdated. Do not update it as a result of this check. BROADCAST Send message to all loggedin clients. can have a maximum length of 256 bytes and will consist of valid ASCII characters. This should be a serverassisted broadcast. The sending client should send only one message to the server indicating it is a broadcast. The server then forwards/relays this message to all the currently loggedin clients and stores/buffers the message for the others. Notes The client that executes BROADCAST should not receive the same message back. BLOCK Block all incoming messages unicast and broadcast from the client with IP address . The client implementation should notify the server about this blocking. The server should not relay or store/buffer any messages from a blocked sender destined for the blocking client. The blocked sender however will be unaware about this blocking and should execute the SEND command without any error. Exceptions to be handled Invalid IP address. Valid IP address which does not exist in the local copy of the list of loggedin clients This list may be outdated. Do not update it as a result of this check. Client with IP address is already blocked. UNBLOCK Unblock a previously blocked client with IP address . The client implementation should notify the server about the unblocking. Exceptions to be handled Invalid IP address. Valid IP address which does not exist in the local copy of the list of loggedin clients This list may be outdated. Do not update it as a result of this check. Client with IP address is not blocked. LOGOUT Logout from the server. However your application should not exit and continue to accept LOGIN EXIT IP PORT and AUTHOR commands. In general on LOGOUT all state related to this client is maintained on both the client and the server. Notes LOGOUT does NOT reset the statistic counters see STATISTICS command in section 5.5. LOGOUT does NOT unblock any clients blocked by this client. LOGOUT does NOT change the blocked/unblocked status of this client on the server. EXIT Logout from the server if loggedin and terminate the application with exit code 0. This should delete all the state for this client on the server. You can assume that an EXITed client will never start again. [EVENT] Message Received In the event of receipt of a message from a client with ip address print/log the message using the following format string “msg froms\n[msg]s\n” clientip msg Note that here is the IP address of the original sender not of the relaying server. For the purposes of printing/logging use command_str RECEIVED 5.7 BONUS Peertopeer P2P file transfer Implement additional functionality to allow clients to send/receive files. Here however the transfer will take place directly between two clients and will not involve the server. For this your implementation should establish a TCP connection between the two clients involved in a file transfer. The implementation does not need to handle any broadcast file transfers. All transfers will take place between a pair of clients. To send a file residing in the same folder as the executable to a client with ip address a client would execute the following command SENDFILE The receiving client should store the file in the same folder as the executable with the same name. Your implementation should be able to transfer both text and binary files. You can assume the maximum file size to be 10 MB. 6. Grading and Submission The grading will be done using automated tests. Any deviation from the output format/syntax described in previous sections will cause the tests to fail. For a detailed breakup of points associated with each command/functions see https//goo.gl/UAVWgY For packaging and submission see the section Packaging and Submission in https//goo.gl/L2kgb5 Published by Google Drive–Report Abuse–Updated automatically every 5 minutes dakotale Full Script Code

CSE4/589: PA1 Description CSE 489/589 Programming Assignment 1 Text Chat Application 1. Objectives Develop the client…

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